Friday, 4 October 2013

Cube Tests

Test#1 - Maya - Mudbox - Unity with Ptex

The first one, i decided to use ptex. I had problems with ptex when exporting it out back into maya. I wasn't able to get all the textures and paint layers back onto my cube model in maya. I followed a video tutorial and i wasn't able to get the same results. So i decided to try and export the model from mudbox as an .fbx just to see if i can bring it in unity. I did manage to get the model into unity without any textures or color on it. So i know i can import .fbx models to unity with no problem.

Maya Model
Mudbox Textures and Paint
 Import into Unity

Test#2 - Maya - Mudbox - Maya - Unity with UVs

For my second test i decided to look back into UVs and researched how to do UVs. Because it's been a while since i used them. It turns out using UVs for textures is a lot easier to manage and carry over between programs. I found out i could just drag and drop my texture image into my assets folder for unity, and then just drag and drop it onto my model to apply it. I still used .fbx to get my model into unity. Other then that it was a lot easier to go through this pipeline for this test.

Maya Model
Mudbox Sculpt and Paint
Back to Maya with Textures
Into Unity with Textures
 In game Viewer in Unity

No comments:

Post a Comment