Proposal:
Living Weapon
Description:
The
goal is to use texture based animations bring this living weapon to life.
Having pieces of the sword move and breath by themselves. Having liquids inside
of tubes past through the sword and around it. Also create electric glows flow
through and around the blade. Using these animations to give an intimate object
personality and movement. I also want to learn the pipeline of importing a
model from Maya to Mudbox to Unity. And then using the model in a future game environment.
Objectives:
- Concept art
- Model simple cube
- Research how to import and export models from Maya -> Mudbox -> Unity
- Import cube to Mudbox add detail
- Import cube to Unity
- Modeling of the weapon
- Further development of the model in Mudbox
- Import the weapon into unity
- R&D animated texture and apply it to the weapon model (If I still have leftover time)
Expected
Results:
- Have new knowledge of modeling for games
- Understanding the pipeline
- A final product of modeled sword that can be interacted with, within Unity
References:
Research
Steps:
- How to import models from maya to unity
- How to apply imported texture maps from mudbox
- How to use object in unity to create some kind of interactive object display game
Resource
needs:
- Unity
- Maya
- Mudbox
R&D
tests:
- Texture test between Maya and Mudbox
- Texture test between Maya and Unity
- Import test with basic cube between all software’s
- Import test with textures for final weapon model
Pipeline
Test:
• Model cube in Maya
• Import model to Mudbox
• Add texture and color to model
• Create Ptex/ Displacement map
• Import back to Maya for render test
• Import model into Unity and see if all
textures/colors work










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