I recently tried to use particle systems inside of maya and, trying to transfer it over to unity to see if it was possible to keep the animation. I tried swapping out the particles inside maya for sphere shapes and then baking the animation. But that didn't give me any results. As a back-up plan i will try to do all my particle effects inside unity. I've been playing around with particle effects inside of maya and got some interesting results, as you'll see in the youtube video. I planned to make glowing line effects on the sword itself. I will consider using lights and animate them moving.
http://www.youtube.com/watch?v=1hptHyBAAwQ
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